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Hasil Pencarian - "Rockstar Games"
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Grand Theft Auto IV Considered as an Atrocity Exhibition
Diterbitkan 2008-09-01"…This review outlines the intersections between Rockstar Games' "Grand Theft Auto IV" (2008) and the British novelist J.G. …"
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Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
Diterbitkan 2012-05-01"…Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo’s 2007 game Wii Fit); they are targeted to a mature audience, and are no more associated with antisocial teenagers (see Prensky, 2006); they are capable of unprecedented aesthetic achievements (see the reception of games like Rockstar Games’ 2011 L.A. Noire); and their consumption allegedly reveals a seemingly never-ending user growth, making them a globalized, pivotal media for the solution of social and political issues on the scale of the whole planet (McGonigal, 2011).…"
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Coming of Age at Bullworth Academy: Bully and Narratives of Youth Violence
Diterbitkan 2009-03-01"…In particular, videogames received unprecedented public scrutiny, and even now the spectre of Columbine continues to hang over any discussion of violent videogames. When Rockstar Games, developer of the ultraviolent Grand Theft Auto series, announced Bully, a similarly styled game that would take place in a school, controversy predictably ensued. …"
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Migraciones intermediales en el género del wéstern: un análisis de la serie <em>Red Dead</em>
Diterbitkan 2023-01-01"…Es en este último escenario donde se analiza la serie Red Dead con el fin de observar cómo los elementos más característicos del far west –en todas sus vertientes– se introducen en este entorno videolúdico diseñado por Rockstar Games a través de una propuesta narrativa intermedial. …"
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Re-enacting the American Frontier in Contemporary Popular Culture: The Western Fantasy of “Red Dead Redemption II”
Diterbitkan 2021-12-01"…The case study of the blockbuster video game Red Dead Redemption II (Rockstar Games 2018) will help illustrate the enduring success of the Western mythology, whose pervasiveness in American history and 20th-century popular culture cuts across different media and artistic forms (Slotkin 1992; Rosso 2010; Moretti 2018). …"
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Literatura, cine, videojuego y cómic: la transmedialidad en The Warriors
Diterbitkan 2017-12-01"…Este artículo tiene por objetivo analizar los procesos de transmedialidad e intermedialidad presentes en el videojuego The Warriors (2005), de la compañía Rockstar Games, y como en él se presenta y expande el universo desarrollado por Sol Yurik en su novela homónima en 1965 y plasmada en imágenes por la adaptación cinematográfica dirigida por Walter Hill en 1979, sin olvidarse de su continuación en viñetas publicada por Dymanite Comics en 2012. …"
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