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Hasil Pencarian - "Grand Theft Auto: San Andreas"
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Representation of Ethnic and Religious Stereotypes in Digital Games and Justification of aggressiveness in public spaces: The case study of Grand Theft Auto game
Diterbitkan 2019-08-01"…In this paper, with the methodology of game feature analysis of the games including Grand Theft Auto: San Andreas, Kumawar, Splinter cell: Black List, Delta force, Sandstorm: Pirate Wars, Total warrior and America’s Army we indicate how they misrepresent ethnical minors such as African-Americans and Muslims with stereotypes or how they justify aggressive tendency and behavior in the stressful public places of U.S.A. after September 11th attacks.…"
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Att äta digitala djur
Diterbitkan 2015-01-01"…These are employed in order to analyze three games, featuring varied approac hes to the representation of meat as food: Rockstar’s Grand Theft Auto: San Andreas (2004), which includes a discursive critique of factory farming without implementing this critique as a gameplay mechanic; Lionhead’s Fable II (2008), which implements ethical and political incentives for vegetarianism in the core mechanics of the game, yet allows for varied approaches in role-playing; and Maxis’ The Sims 3 (2009), which seems to include such incentives yet undermines them by dislodging food from its material origin in its model of the game world. …"
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