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Reachability Switching Games
oleh: John Fearnley, Martin Gairing, Matthias Mnich, Rahul Savani
| Format: | Article |
|---|---|
| Diterbitkan: | Logical Methods in Computer Science e.V. 2021-04-01 |
Deskripsi
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP $\cap$ coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. Our results show that the switching variant of a game is harder in complexity-theoretic terms than the corresponding stochastic version.