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Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
oleh: Federica Pallavicini, Stéphane Bouchard
| Format: | Article |
|---|---|
| Diterbitkan: | Frontiers Media S.A. 2019-12-01 |
Deskripsi
Subjek
virtual reality; emotion; emotion regulation; video game; stress; stress management