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Create Efficient, Platform-neutral, Web-Based Augmented Reality Content in the Library
oleh: Dan Lou
Format: | Article |
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Diterbitkan: | Code4Lib 2019-08-01 |
Deskripsi
Augmented reality (AR) is an interactive experience of viewing computed-generated objects onto your view of the real world. Since the Pokemon Go craze in 2016, many libraries have tested the waters with AR programs. Some went on to the next step of developing their own AR content to enhance library services and marketing. While there are many AR applications that libraries can use for this purpose, it usually thwarts customers that they must install various AR mobile apps in order to enjoy these experiences on their own devices. This becomes the major hurdle of making AR more enjoyable and accessible at the library. What's more, libraries cannot share home-grown AR content across different platforms easily because of the technical barriers in various AR platforms. In this article, I would like to introduce a completely open source AR developing tool that allows library staff to create fast and efficient AR content with pure web solutions. It is standard and works on mobile devices with no installation required. I have created a basic AR experience with the tool for a regional Pacific Library Partnership conference and it proved to be a success in improving the accessibility and shareability of AR content.