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Game-based student e-learning experience: Empirical evidence from private universities in Jordan
oleh: Nawras M. Nusairat, Sari Al-Qaisi, Azhar Shater, Qais Hammouri, Rami M. Al-Dweeri, Jassim Ahmad Al-Gasawneh, Haitham Rizk Fadlallah, Saddam Rateb Darawsheh
Format: | Article |
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Diterbitkan: | Growing Science 2024-01-01 |
Deskripsi
This study investigates the impact of game-based (gamification) e-Learning techniques on students' engagement, thereby, their satisfaction with e-learning in Jordanian private universities. A conceptual model was developed based on existing empirical evidence from the literature. Data was then collected through a self-administered questionnaire survey from 198 private university students, who were conveniently selected for the study. The data was analyzed using Structural Equation Modeling (SEM) with smart PLS 23. Data analysis revealed a positive effect of gamification on both student engagement and satisfaction, suggesting that incorporating gaming elements into the e-learning process in Jordanian private universities led to higher levels of student engagement, thereby greater student satisfaction with the e-learning experience. A mediating role was also found for student engagement on the effect of gamification on student satisfaction. The findings provide insights to practitioners on how gamification can be utilized as an effective strategy to deliver a more enjoyable and interactive e-learning experience. Research findings were discussed, and conclusions and implications were lastly provided.