Digital games and art-education: general meanings

oleh: Sara Raquel Andrade Silva

Format: Article
Diterbitkan: Universidade Federal do Rio Grande do Sul 2019-04-01

Deskripsi

This article intends to present, briefly, the pedagogical possibilities in the use of digital games as a tool in teaching art. Relating the current context of video games, this is the discussion of their artistic character as an analogy to facilitate the assimilation of artistic movements in various historical contexts. The work also makes notes about the impact of technology on learning of young and children and how to use the game presents solutions to new educational demands.