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Development of Android-based "Pete" Educational Game to Improve Elementary School Student Learning Outcomes in Social Science Learning
oleh: Nur Hidayah Hanifah, Muhammad Walid, Candra Avista Putri, Laila Nuriya Sinta, Dian Eka Aprilia Fitria Ningrum
| Format: | Article |
|---|---|
| Diterbitkan: | Institut Agama Islam Negeri (IAIN) Syekh Nurjati Cirebon 2022-10-01 |
Deskripsi
Abstract Social science has an essential role in training students' abilities to interact and participate in society. However, social science learning has complex material, so many students have difficulty in learning social science material. This research aims to answer these problems, namely by developing an Android-based educational game to improve social studies learning outcomes. This research is a development research using the ADDIE model, i.e. Analysis, Design, Development, Implementation, and Evaluation. Collecting data using observation, interviews, questionnaires, and tests. Qualitative data were analyzed using descriptive analysis techniques, while quantitative data were analyzed using percentage analysis techniques. Based on the validation and trial results, it is stated that this android-based educational game is valid and feasible to use. Android-based educational games are proven to be able to improve student learning outcomes, especially in social science learning. However, some improvements are still being made in accordance with the suggestions and input from the validators and students.