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Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming
oleh: Amber Sousa, Amber Sousa, Sophia L. Ahmad, Tamzid Hassan, Kyle Yuen, Peter Douris, Hallie Zwibel, Hallie Zwibel, Joanne DiFrancisco-Donoghue, Joanne DiFrancisco-Donoghue
| Format: | Article |
|---|---|
| Diterbitkan: | Frontiers Media S.A. 2020-05-01 |
Deskripsi
Competitive organized electronic video gaming, termed “esports,” has become an international industry. The physiological and cognitive health results of prolonged esport practice and competition have not been adequately studied. The current study examined physiological and cognitive changes after a session of esport gameplay for two types of games, first-person shooter and multiplayer online battle arena games. Increases in systolic blood pressure, increases in speed, and decreases in accuracy and inhibitory processes were found for esport gamers overall. For peak heart rate change, first-person shooter games elicited a larger change than did multiplayer online battle arena games. These results have implications for the management of esport player cognitive and physical health as well as for the optimization of performance in competitive esport tournaments.